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modifying the radius of an object

 
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IJoeR



Joined: 22 Sep 2002
Posts: 235
Location: Maryland

PostPosted: Wed Feb 13, 2008 10:49 pm    Post subject: modifying the radius of an object Add User to Ignore List Reply with quote

I created a shape using the disc primitive. First i made a disc with a bunch of segments and bent it. I cloned and flipped it. THen i moved it so it was really far away from the other arch. I selected only the end polygons on the arches and bridged the two shapes together.

What it created was a shape similar to a long rail that might go around a horse race track.

The problem is I am having issues with scale. I've made the rail to think so i need to make the radius of the rail smaller.

I've no idea how to do this at this point in the modeling process. I'm using Lightwave 9.2.

If someone could tell me how to do this that would be awesome!
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RonGC



Joined: 22 Apr 2002
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PostPosted: Sat Feb 16, 2008 8:40 pm    Post subject: Add User to Ignore List Reply with quote

Could you perhaps post a pic of this object so that i can get a better understanding of what it is your trying to achieve.
Then i will be able to help you out.

Ron
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medzin



Joined: 29 Jul 2007
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PostPosted: Sat Feb 16, 2008 10:53 pm    Post subject: Add User to Ignore List Reply with quote

I think you racetrack similars to patio, I makes some simplistic tutorial for friend. You can see this at
http://www.my3dthings.com/tuts/patiotut/patiomake.htm

Maybe it help or not
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IJoeR



Joined: 22 Sep 2002
Posts: 235
Location: Maryland

PostPosted: Sun Feb 17, 2008 1:44 am    Post subject: Add User to Ignore List Reply with quote

That is a great tutorial.

But, how in vue can you tell how big something "really" is, like in inches or feet or some other measurement?

I also finally got the horse imported into Vue from Poser. I'm trying to attach the animated horse to a path and have it run around the track.

Problem is when he is running around, he is not going fast enough or he is going too fast so he looks like he is gliding across the ground.

I'm not sure when using the animation wizard how to get the horse animation to repeat the 24 frame animation over and over again while the horse goes round and round the track. Any tips to get that to work would be great.
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xantor



Joined: 13 Mar 2003
Posts: 699
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PostPosted: Sun Feb 17, 2008 3:58 am    Post subject: Add User to Ignore List Reply with quote

The animation wizard in vue 5 doesn`t work like that, it would probably be much easier to make the whole horse run animation in poser and then import that in to vue.
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medzin



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PostPosted: Sun Feb 17, 2008 8:17 am    Post subject: Add User to Ignore List Reply with quote

IJoeR wrote:

But, how in vue can you tell how big something "really" is, like in inches or feet or some other measurement?


Vue is non-modal measurement system. An imported objects size is set to 1.00 Z-units and the other axis scaled to that. As you see the position is halfway up the visible field.

I usually put things to be imported inside a huge invisible box to make size always consistent, otherwise you must manually calculate and scale each objects.
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IJoeR



Joined: 22 Sep 2002
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Location: Maryland

PostPosted: Sun Feb 17, 2008 12:32 pm    Post subject: Add User to Ignore List Reply with quote

Yep the horse animation is already made in Poser. I am importing it into Vue though. I don't know how to make it look like it is moving realistically using the animation wizard.

its a 24 frame per second looping gallop animation...

I think there is an equation somwhere in there to figure it out...Something like, if I have 24fps animation and the horse runs 100 yards, how many seconds would it take the horse to run 100 yards???

Then when i make the path in animation wizard i need to make it 100 yards long exactly and tell it its duration should be x number of seconds.

Only thing is, I don't know how to figure that out in Vue. They should really add a measurement tool in Vue.

I also own Lightwave...Can i export the animation from Poser into Lightwave?
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medzin



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PostPosted: Sun Feb 17, 2008 2:42 pm    Post subject: Add User to Ignore List Reply with quote

Well, you know the horse not run the same speed alla time. They usually change lead on turns also. Some do natural because of experience, but maybe jockey has to pat them on neck or use short whip flick to knee.

You no say anything about person riding on horse either, horse not run so fast without somebody making it.

You have nice track near you I think, Laurel. Is pretty big - 1.125 mile around so 1 M race is still around two turns but 6F not.

I tell you good times for Laurel, maybe you already know them, but here go times for 1 Mile by quarter mile;

23.6 - 46.4 - 71.0 - 96.0

You see each sucessive 1/4 mile is at slower speed

Shorter distance make faster time too, like 6F race;

22.6 - 45.6 - 70.1

beside shorter distance is only around one turn.

One more thing, horses never run faster in stretch than start. I know some time it look like horse speed up then, but she is really slowing down at a lesser rate than the others. They are all pretty tired by then
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IJoeR



Joined: 22 Sep 2002
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Location: Maryland

PostPosted: Sun Feb 17, 2008 3:59 pm    Post subject: Add User to Ignore List Reply with quote

yep pimlico is right down the road a bit. I guess the problem wasnt knowing what size the track is, the problem is knowing what size the track is in Vue. How do i know the length of the track is a mile?
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medzin



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PostPosted: Sun Feb 17, 2008 7:01 pm    Post subject: Add User to Ignore List Reply with quote

There is no measurement have a name in Vue, is not that kind of program. All the measurements are in units.

One feature of importing object is that tallest object will have height of 100.00 Z-axis units.

You can use trick to make units relative. Make a cylinder in Poser that is 100 yards high and place 2 another along ground 200 yards long both perpendicular. This makes your entire scene in Poser occupy space 100 x 200 x 200 Vue units when imported. Then have a nother 100 yards long inside some where. You can move that one around like measuring stick or use it as reference for walk path you wants.

I make prop like similar just smaller, so if included in scene to import all objects are same scale as another one with same prop.

I think kinda funny you say "exact" and "horse" same times because so many measures for horse are inexact.

You know like "length", "hand", "nose". Length is taken to mean 8 feet (avg nose to tail), hand is 4 inch (to measure height of shoulder - usually 15). Even some races not exact and they say "About Distance X", because they had to move the rail.
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