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BoxModelling
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Box modelling is a modelling technique wherein 3D models are extrapolated from a box or other simple geometric primitive.

In the process of box modelling an artist begins with a shape that roughly approximates his final intended result, then pushes and pulls vertices into place, chamfers edges and rearranges them, welds vertices, rotates and extrudes polygons, and so on until reaching his or her intended final shape.

Box modelling is very similar in concept to poly modelling and the terms are often used interchangeably. However, for purposes of this discourse, box modelling specifically refers to the methods described above, while poly modelling adds techniques of tesselation? and subdivision? to the process.


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Page last modified on December 10, 2003, at 06:33 AM