Stub
Displacement modelling is a modelling technique in which the artists starts with a simple
primitive such as a plane, sphere, or cylinder, applies UVW Mapping
? to it, and then adds a displacement map
? to distort the mesh.
This simple technique does not even necessarily require a 3D modelling program. For instance, the Cybermesh plugin for Adobe Photoshop allows exporting of a mesh based entirely on nothing more than a bitmap (though the meshes it outputs are very
high-poly).
Edit Page -
Page Revisions -
WikiHelp -
SearchWiki -
RecentChanges
Page last modified on December 17, 2003, at 04:07 PM