A Full Body Morph (FBM) is a way of slaving one or more tartetGeom (morph) channels to a valueParm master channel (usually) in the BODY actor of a figure.
To make a FBM, in the Poser [4 or 5] interface, set all morphs in a figure to the value you that wish to be expressed when the FBM is applied, set any morphs that you do not want included in the FBM to zero. From the menu bar select Figure > Create Full Body Morph, a 'Set Name' box will pop up, type in the name you wish to appear on the master dial and click on 'OK'.
Poser will create a valueParm channel in the BODY actor, and add slaving code to all targetGeom (morph) channels in the figure that have a none zero value at the time the FBM is created.
For an example of a FBM open either the 'P4 Nude Man.cr2' or 'P4 Nude Woman.cr2' in a text editor, and do a search for the string 'SuperHero', this will find both the valueParm master channel and the slaving code in the individual targetGeom channels.
An FBM is an instance of ERC (Enhanced Remote Control). For more information on ERC, see links below:
http://www.rbtwhiz.com/rbtwhiz_ERC.html
http://www.nerd3d.com/Tutorial/SuperMorph.htm
Edit Page -
Page Revisions -
WikiHelp -
SearchWiki -
RecentChanges
Page last modified on December 09, 2004, at 11:55 PM