Stub
Loft modelling is a process of modelling using
splines (AKA
Bezier Curves. The user creates a path curve (which must be a simple spline and not have complex branches or anything) and a shape (which may be complex). The shape is then extruded following the path, often with banking and rotation along the path as part of the equation, to create a
mesh.
This is similar to one approach to modelling realistic
drapery called
spline surfing.
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Page last modified on December 17, 2003, at 03:40 PM