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PoserReadyModels
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For a 3D mesh to be poser-ready, it must meet several requirements.

  1. The model must be a mesh. Poser does not handle splines and procedural surfaces?.
  2. The model should not contain any polygons with more than four sides (see next paragraph).
NOTE: The model must ideally contain a majority of 4 sided polygons (Quads), however, models composed of triangular (3-sided-polygons) will also work in Poser. The majority of complex biological models designed for Poser contain a polygon mixture of Quads and Triangles. Many commercially produced models such as those made by DAZ use Triangles as well as Quads. Some of the earlier High-End Human models in the Millennium family (DAZ - Victoria 1 and 2, Michael 1 and 2, and Stephanie 1 and 2) also contained Ngon polygons (polygons with more than 4 sides). These grow as large as 32-sided in some cases. While Poser could cope with these, many modeling programs have difficulty dealing with polygons of 4+ sides and these are best avoided as they restrict derivitive product developers. The latest releases of DAZ’s models contain only 3 or 4 sided polygons (Victoria 3, Michael 3 and Stephanie 3). If one is designing models for use with Poser it is best practice to limit the Polygons to 3 or 4 sided.(STORMSEYE)
  1. If the model is meant to be posable, it should generally be grouped?.
  2. If the model is meant to be textured, it should be UVW Mapped?.
  3. To ease the size of the file during distribution, unnecessary information (such as normals) should be removed from the object.
  4. The model should be in the Alias Wavefront OBJect? format.

Certain other restrictions may apply depending on how the model is meant to be used in Poser.
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Page last modified on December 09, 2004, at 11:57 PM