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For a 3D mesh to be
poser-ready, it must meet several requirements.
- The model must be a mesh. Poser does not handle splines and procedural surfaces?.
- The model should not contain any polygons with more than four sides (see next paragraph).
NOTE: The model must ideally contain a majority of 4 sided polygons (Quads), however, models composed of triangular (3-sided-polygons) will also work in Poser. The majority of complex biological models designed for Poser contain a polygon mixture of Quads and Triangles. Many commercially produced models such as those made by DAZ use Triangles as well as Quads. Some of the earlier High-End Human models in the Millennium family (DAZ - Victoria 1 and 2, Michael 1 and 2, and Stephanie 1 and 2) also contained Ngon polygons (polygons with more than 4 sides). These grow as large as 32-sided in some cases. While Poser could cope with these, many modeling programs have difficulty dealing with polygons of 4+ sides and these are best avoided as they restrict derivitive product developers.
The latest releases of DAZ’s models contain only 3 or 4 sided polygons (Victoria 3, Michael 3 and Stephanie 3). If one is designing models for use with Poser it is best practice to limit the Polygons to 3 or 4 sided.(STORMSEYE)
- If the model is meant to be posable, it should generally be grouped?.
- If the model is meant to be textured, it should be UVW Mapped?.
- To ease the size of the file during distribution, unnecessary information (such as normals) should be removed from the object.
- The model should be in the Alias Wavefront OBJect? format.
Certain other restrictions may apply depending on how the model is meant to be used in Poser.
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Page last modified on December 09, 2004, at 11:57 PM